| Metric | Tag | Overall | Per Function |
|---|---|---|---|
| Lines of Code | LOC | 174 | ****** |
| McCabe's Cyclomatic Number | MVG | 15 | ****** |
| Lines of Comment | COM | 11 | ******** |
| LOC/COM | L_C | 15.818 | |
| MVG/COM | M_C | 1.364 | |
| Weighted Methods per Class ( weighting = unity ) | WMC1 | 9 | |
| Weighted Methods per Class ( weighting = visible ) | WMCv | 0 | |
| Depth of Inheritance Tree | DIT | 0 | |
| Number of Children | NOC | 0 | |
| Coupling between objects | CBO | 5 | |
| Information Flow measure ( inclusive ) | IF4 | 0 | ******** |
| Information Flow measure ( visible ) | IF4v | 0 | ******** |
| Information Flow measure ( concrete ) | IF4c | 0 | ******** |
| Description | LOC | MVG | COM | L_C | M_C |
|---|---|---|---|---|---|
| No module extents have been identified for this module | |||||
| Function prototype | LOC | MVG | COM | L_C | M_C |
|---|---|---|---|---|---|
| GameRenderer( World &, Renderer &, Camera *, double * ) definition ./source/renderer/GameRenderer.cpp:18 | 5 | 0 | 0 | ------ | ------ |
| render( ) definition ./source/renderer/GameRenderer.cpp:24 | 23 | 0 | 0 | ****** | ------ |
| renderEntities( RenderContext & ) definition ./source/renderer/GameRenderer.cpp:175 | 7 | 2 | 0 | ------ | ------ |
| renderEntity( RenderContext &, const Entity & ) definition ./source/renderer/GameRenderer.cpp:183 | 14 | 1 | 0 | ------ | ------ |
| renderPlayer( RenderContext & ) definition ./source/renderer/GameRenderer.cpp:199 | 10 | 0 | 0 | ------ | ------ |
| renderScene( RenderContext & ) definition ./source/renderer/GameRenderer.cpp:58 | 19 | 6 | 1 | ------ | 6.000 |
| renderViewFrameStencil( RenderContext & ) definition ./source/renderer/GameRenderer.cpp:133 | 32 | 1 | 9 | 3.556 | ------ |
| renderViewFrames( RenderContext & ) definition ./source/renderer/GameRenderer.cpp:83 | 45 | 5 | 1 | 45.000 | 5.000 |
| setCameraInPortal( const Camera &, Camera &, const Entity &, const Entity & ) definition ./source/renderer/GameRenderer.cpp:211 | 19 | 0 | 0 | ------ | ------ |
| Clients | Suppliers |
|---|---|
|
Camera [V] pass by reference ./source/renderer/GameRenderer.cpp:18pass by reference ./source/renderer/GameRenderer.cpp:211pass by reference ./source/renderer/GameRenderer.cpp:211Entity [V] pass by reference ./source/renderer/GameRenderer.cpp:183pass by reference ./source/renderer/GameRenderer.cpp:212pass by reference ./source/renderer/GameRenderer.cpp:212RenderContext [V] pass by reference ./source/renderer/GameRenderer.cpp:58pass by reference ./source/renderer/GameRenderer.cpp:83pass by reference ./source/renderer/GameRenderer.cpp:133pass by reference ./source/renderer/GameRenderer.cpp:175pass by reference ./source/renderer/GameRenderer.cpp:183pass by reference ./source/renderer/GameRenderer.cpp:199Renderer [V] pass by reference ./source/renderer/GameRenderer.cpp:18World [V] pass by reference ./source/renderer/GameRenderer.cpp:18 |