| Metric | Tag | Overall | Per Function |
|---|---|---|---|
| Lines of Code | LOC | 61 | ****** |
| McCabe's Cyclomatic Number | MVG | 4 | ****** |
| Lines of Comment | COM | 0 | ******** |
| LOC/COM | L_C | ****** | |
| MVG/COM | M_C | ------ | |
| Weighted Methods per Class ( weighting = unity ) | WMC1 | 7 | |
| Weighted Methods per Class ( weighting = visible ) | WMCv | 0 | |
| Depth of Inheritance Tree | DIT | 0 | |
| Number of Children | NOC | 0 | |
| Coupling between objects | CBO | 1 | |
| Information Flow measure ( inclusive ) | IF4 | 0 | ******** |
| Information Flow measure ( visible ) | IF4v | 0 | ******** |
| Information Flow measure ( concrete ) | IF4c | 0 | ******** |
| Description | LOC | MVG | COM | L_C | M_C |
|---|---|---|---|---|---|
| No module extents have been identified for this module | |||||
| Function prototype | LOC | MVG | COM | L_C | M_C |
|---|---|---|---|---|---|
| handleGameOverScreen( BaseGame & ) definition ./source/GameState.cpp:77 | 7 | 0 | 0 | ------ | ------ |
| handleMenu( BaseGame & ) definition ./source/GameState.cpp:75 | 1 | 0 | 0 | ------ | ------ |
| handlePaused( BaseGame & ) definition ./source/GameState.cpp:45 | 16 | 1 | 0 | ------ | ------ |
| handleRunning( BaseGame & ) definition ./source/GameState.cpp:24 | 17 | 2 | 0 | ------ | ------ |
| handleSplash( BaseGame & ) definition ./source/GameState.cpp:64 | 10 | 1 | 0 | ------ | ------ |
| handleWinScreen( BaseGame & ) definition ./source/GameState.cpp:85 | 1 | 0 | 0 | ------ | ------ |
| init( BaseGame & ) definition ./source/GameState.cpp:13 | 9 | 0 | 0 | ------ | ------ |
| Clients | Suppliers |
|---|---|
|
BaseGame [V] pass by reference ./source/GameState.cpp:13pass by reference ./source/GameState.cpp:24pass by reference ./source/GameState.cpp:45pass by reference ./source/GameState.cpp:64pass by reference ./source/GameState.cpp:75pass by reference ./source/GameState.cpp:77pass by reference ./source/GameState.cpp:85 |